Review: Dishonored The Knife of Dunwall and The Brigmore Witches

Image credit: Tom Ruddle/Arkane

Dishonored made quite a splash last autumn, following in the (very quiet) footsteps of other stealth-‘em-ups like Thief. The developers, Arkane, wove an intriguing tale of betrayal in the plague-stricken, whale-oil-powered city of Dunwall. Playing as Corvo Attano, the disgraced former Lord Protector of the Empress and framed for her murder, the player was given a plethora of choices to eliminate their targets in a quest for redemption…or revenge.

However, Dunwall’s story did not end with Corvo’s. Arkane have fleshed out the world some more with the The Knife of Dunwall and The Brigmore Witches, which combine to form a six mission campaign starring Daud, an antagonist from the first game.

It’s an intriguing concept to place the player in the shoes of one of the main story’s primary antagonists, and one that works surprisingly well. It allows for a significant amount of character development that wasn’t possible in the main game. Dunwall too is expanded, with missions set in new districts. Environments are well-constructed, and an array of colourful characters are introduced, adding an excellent look at some of the groups alluded to in the main story.

The gameplay is spiced up too, with some new powers and gadgets, such as summoning Daud’s assassins, but these are few and far between. However, what really stands out is the story running parallel to the main game. It’s no mean feat to take an almost entirely unsympathetic character and successfully portray him as an anti-hero in his own right coming to terms with his doom.

As both expansions and stories in their own right, The Knife of Dunwall and The Brigmore Witches are fantastic, and strongly recommended to anyone who enjoyed the core game.

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